![]() MouseMove, 1920, 720 ezpz flick for antiaim ![]() MouseMove, 1080, 1080 might remove, easily resolvable with an AI detector ![]() MouseMove, 8, 1080 smaller patterns like this seem vulnerable, but really this is moving extremly fast, below most aimbots could really react, and by that time its already up MouseMove, 888, 1079 small pitch change because of less heavy yaw movement If you are having any issues, shoot us an email, Contact MPGH Support.Random, fullY, 0, 1080 confuse any aimbots scanning for patterns / watching current offsets
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